41 research outputs found

    How to draw a virtual cubical perspective box

    Get PDF
    In this workshop we will learn how to draw a cubical perspective by hand and how to visualize the resulting drawing as a VR panorama, creating a kind of virtual perspective box. We will do this by viewing cubical perspective as a special case of spherical perspective and considering how spherical geodesics project on the cube.The authors A. B. Araújo and L. F. Olivero were supported by FCT national funds though projects UIDB/04019/2020 and UI/BD/150851/2021 respectivelyinfo:eu-repo/semantics/publishedVersio

    HIMmaterial: exploring new hybrid media for immersive drawing and collage

    Get PDF
    We propose an installation that explores Hybrid Immersive Models (HIM), the conjunction of digital VR panoramas with physical, handmade spherical perspectives and anamorphoses, as a new hybrid art medium that connects traditional drawing with digital, immersive art, creating a dialogue between material and immaterial forms of visual expression.Author A. B. Araújo was partially supported by Portuguese National Funds through FCT project UID/Multi/04019/2013. Special thanks go to Prof. Adriana Rossi from University of Campania “Luigi Vanvitelli”, Prof. Salvatore Barba from University of Salerno and NAOS Consulting Ltd.info:eu-repo/semantics/publishedVersio

    Digital media artefacts: hybrid praxis

    Get PDF
    The special issue on Digital Media Artefacts, “Hybrid Praxis”, is a post-congress collective reflection about technology, science, and art. The invited authors participated in ARTeFACTo 2020 or ARTECH 2021; two key congresses were exploring state-of-the-art digital media arts. These encounters gather experiences from the academic world, practitioner world, and hybrid praxis, with art practice-based research as the common thread. If we reflect on contemporary technology, science, and art, we can see that technology is pushing more profound changes in sciences and arts than the other way around. Just take your eyes off the screen, look around you, and compare your daily life to what it was twenty or even ten years ago. Digital technology has profoundly changed your everyday life, relationships, possibilities, and how you express, explore, research, share, and do. We could therefore look exclusively into the digital domain to frame the relationship between the elements of this triad as it now stands.info:eu-repo/semantics/publishedVersio

    Immersive models from analogical sketches applied to solimene’s factory

    Get PDF
    An experience for cultural heritage's survey with immersive hybrid (analogical-digital) models, created from in-the-place handmade sketches is presented. The recently developed cube and equirectangular methods will be used, looking for a balanced approach between the spontaneous personal impressions (architectural / sensitive vision), and the support of an objective-deep knowledge of immersive space representation (engineering / mathematical vision). The cube method, or T-cross method, starts from six square sketches (one from each face of a watchercentered ideal cube) that will be disposed in a T-cross grid to build from there an equirectangular image using digital tools. In order to create the immersive model, some metadata must be added ‘tricking’ the computer. The processed image will be considered, from there, like a native spherical photographic panorama. Loading this model in internet, the user will have, not just the possibility to simply navigate into the panorama using the browser or social medias, but to navigate into VR mode as well. On another hand, for the equirectangular method, the work must start directly from the equirectangular perspective structure. Then, a high complex piece of representation is generated, result of the first intuitioned / experiences improved with the application of math-based guidelines. The user, by digitalizing this sketch, can directly pass to metadata addition and share phases. The case study concerns to the “Solimene’s Factory”, work of Paolo Soleri architect and located in Vietri sul Mare, Italy. The building compones the UNESCO’s list of humanity’s cultural heritage. Aligned with an innovative geometrical analysis and documentation work, a fresh vision of the building, using tools up to today in develop for spherical sketches is given. In order to give a contemporary instrument for compless architecture reconstruction to space’s professionals, the main goal is to debug these immersive hybrid model generation methods. To do that, methods will be compared and synthetized by their experimented difficulties, founded solutions, vantages and updated guidelines.Facultad de Arquitectura y Urbanism

    Analogical immersion: discovering spherical sketches between subjectivity and objectivity

    Get PDF
    El uso de la representación gráfica analógica se ha visto reducido frente a la potente representación digital. Sin embargo, los largos años de historia con los que cuenta generan nuevos caminos de evolución. Como resultado, lo autógrafo cala hondo en la complejidad digital y se funde con ella. Las producciones aquí detalladas, que se nutren de arquitectura, ingeniería e informática, oscilan entre la impresión subjetiva y la reinterpretación de conceptos base de la perspectiva. Tienen por objeto compartir y difundir aplicaciones, tanto profesionales como en las aulas. En lo específico, se plantea la búsqueda intuitiva y experimental: el pensamiento gráfico de una representación espacial inmersiva. Esta singular representación plasma en las dos dimensiones de un plano el despliegue característico de una superficie (en particular, la de la esfera y la del cubo) centrada en el observador. Es decir, trabaja con dos de las anamorfosis más frecuentes que la tecnología digital usa para contenidos de realidad virtual. El objetivo es abrir las puertas a nuevos instrumentos híbridos destinados al proyecto y al levantamiento arquitectónico, así como también al arte y las disciplinas gráficas en general.The use of analog graphics has been reduced compared to powerful digital representation. However, the long history of the company generates new paths of evolution. As a result, the autograph goes deep into digital complexity and merges with it. The productions detailed here, which are nurtured by architecture, engineering and information technology, oscillate between subjective impression and the reinterpretation of basic concepts of perspective. They aim to share and disseminate applications, both professional and in the classroom. Specifically, the intuitive and experimental search is proposed: the graphic thought of an immersive spatial representation. This singular representation captures in the two dimensions of a plane the characteristic unfolding of a surface (in particular, that of the sphere and that of the cube) centered on the observer. In other words, it works with two of the most frequent anamorphoses that digital technology uses for virtual reality contents. The aim is to open the doors to new hybrid instruments for design and architectural uplifting, as well as for art and graphic disciplines in general.Facultad de Arquitectura y Urbanism

    Spazi digitali e modelli immersivi: applicazioni di prospettiva cubica

    Get PDF
    Composition exercises of increasing difficulty are aimed at assessing the acquisition of the rules of cubical perspectives previously elaborated. The built environments were made immersive thanks to dedicated software. The operator is thus virtually projected into the centre of the cubical space and is, therefore, free to visualize the entire space to analyse each aspect considered. The experience allows to self-correct the discontinuity errors made in the execution of cubical perspectives which become evident in the virtual space. It also enables to verify the quality of the extracted/abstracted composition rhythms, as well as inductively adjust the ratios and proportions of the sketched elements. Amongst the achieved objectives, the main result is a significant step forward in the use of analogue/digital methods for an architectural drawing for cognitive, conformative and communicative purposes.Applicazioni di difficoltà crescente mirano a valutare l’acquisizione delle regole di prospettiva cubica precedentemente elaborate. Gli ambienti costruiti con questo metodo sono stati resi immersivi con l’ausilio di software dedicati. L’operatore è virtualmente proiettato al centro di uno spazio ideale è quindi libero di visualizzare l’interno per analizzare gli aspetti rappresentati. L’esperienza permette allo studioso di auto-correggere gli errori di discontinuità commessi nell’esecuzione piana resi evidenti nella simulazione virtuale. Il sistema consente, inoltre, di verificare la qualità dei ritmi di composizione architettonica estratti/astratti, nonché di modificare induttivamente i rapporti e le proporzioni degli elementi abbozzati. Tra gli obiettivi raggiunti, un significativo passo in avanti nell’utilizzo integrato dei metodi analogici/digitali ai fini conoscitivi e dunque, conformativi e comunicativi. Tra gli obiettivi prefigurati, la promozione di nuovi metodi e categorie per esplorare in modo concreto le potenzialità future della rappresentazione architettonica

    Applications of bismuth(iii) compounds in organic synthesis

    Full text link

    Proyecto de inversión de “Centro Integral de Cuidado y Bienestar Personal” en la Ciudad de Leones

    No full text
    El presente trabajo final para la Maestría en Dirección de Empresas del ICDA busca analizar la viabilidad de ampliar un estudio de pilates y, con ello, establecer un Centro Integral de Bienestar que brinda servicios integrales de salud y bienestar en la ciudad de Leones. El análisis de mercado incluye la evaluación de la demanda del mercado, la competencia existente y la identificación de oportunidades de crecimiento. Se ha llevado a cabo un análisis financiero detallado que considera los costos de operación, la inversión inicial necesaria y los ingresos esperados. Se ha desarrollado un estudio de Marketing y Pricing, que incluye la definición del público objetivo, la estrategia de precios y las tácticas de promoción y comunicación. Se ha elaborado una planificación estratégica que identifica las fortalezas y oportunidades que permitirán hacer crecer al negocio. Se han establecido políticas y procedimientos que permitirán garantizar la calidad del servicio y la satisfacción del cliente. Se espera que este plan de negocio pueda servir como una herramienta útil para la toma de decisiones informadas en la creación de un Centro Integral de Bienestar. El enfoque en la calidad del servicio, la satisfacción del cliente y la rentabilidad financiera, permitirá establecer una empresa exitosa y sostenible en el mercado de servicios integrales de salud y bienestar en la ciudad de Leones.Fil: Olivero, Lucas. Universidad Católica de Córdoba. ICDA-Escuela de Negocios; Argentina

    Methodological definitions for the art-practicebased research handmade immersive art

    No full text
    A previous investigation defined the so-called Hybrid Immersive Models (HIMs) within the field of architecture, design, and engineering drawing. A new and more recent investigation seeks to position HIMs within the field of digital arts as Handmade Immersive Art (HIA). Consequently, the article discusses new methodological definitions for approaching HIA within the right framework of work. A HIM relates analogical and digital media, so the framework of reference should be a flexible outline between three axes: first, hard mathematical definitions for drawing methods, and software developments for interactive visualization methods; second, a valid way of exploring, curating, and exposing the artistic value of the produced artworks; and third, an art-practice-based approach, as a theoretical/practical/creative ensemble that investigates both positivist and interpretive approaches simultaneously through the artistic practice.info:eu-repo/semantics/publishedVersio

    Inmersividad analógica

    No full text
    The use of analog graphics has been reduced compared to powerful digital representation. However, the long history of the company generates new paths of evolution. As a result, the autograph goes deep into digital complexity and merges with it. The productions detailed here, which are nurtured by architecture, engineering and information technology, oscillate between subjective impression and the reinterpretation of basic concepts of perspective. They aim to share and disseminate applications, both professional and in the classroom. Specifically, the intuitive and experimental search is proposed: the graphic thought of an immersive spatial representation. This singular representation captures in the two dimensions of a plane the characteristic unfolding of a surface (in particular, that of the sphere and that of the cube) centered on the observer. In other words, it works with two of the most frequent anamorphoses that digital technology uses for virtual reality contents. The aim is to open the doors to new hybrid instruments for design and architectural uplifting, as well as for art and graphic disciplines in general.El uso de la representación gráfica analógica se ha visto reducido frente a la potente representación digital. Sin embargo, los largos años de historia con los que cuenta generan nuevos caminos de evolución. Como resultado, lo autógrafo cala hondo en la complejidad digital y se funde con ella. Las producciones aquí detalladas, que se nutren de arquitectura, ingeniería e informática, oscilan entre la impresión subjetiva y la reinterpretación de conceptos base de la perspectiva. Tienen por objeto compartir y difundir aplicaciones, tanto profesionales como en las aulas. En lo específico, se plantea la búsqueda intuitiva y experimental: el pensamiento gráfico de una representación espacial inmersiva. Esta singular representación plasma en las dos dimensiones de un plano el despliegue característico de una superficie (en particular, la de la esfera y la del cubo) centrada en el observador. Es decir, trabaja con dos de las anamorfosis más frecuentes que la tecnología digital usa para contenidos de realidad virtual. El objetivo es abrir las puertas a nuevos instrumentos híbridos destinados al proyecto y al levantamiento arquitectónico, así como también al arte y las disciplinas gráficas en general
    corecore